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Enhanced Grass Rendering

An investigation into the use of mesh shaders for grass rendering.

Enhanced Grass Rendering

Overview

This research project looked at utilising mesh shaders to enhance modern high-fidelity grass rendering through continuous LODs.

What was developed?

An application was developed using C++ and the Vulkan graphics API.

The program features a modern high-fidelity implementation of grass implemented for both a traditional vertex shader based pipeline and a modern mesh/task shader based pipeline.

This post is licensed under CC BY 4.0 by the author.