Enhanced Grass Rendering
An investigation into the use of mesh shaders for grass rendering.
Enhanced Grass Rendering
Overview
This research project looked at utilising mesh shaders to enhance modern high-fidelity grass rendering through continuous LODs.
What was developed?
An application was developed using C++ and the Vulkan graphics API.
The program features a modern high-fidelity implementation of grass implemented for both a traditional vertex shader based pipeline and a modern mesh/task shader based pipeline.
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